> if your normals are set correctly the
> only thing that is culled is the inside of the cube, now unless you
> actually want to view the inside of your computer monitor this isn't a
> problem. The only time the back face will get culled is when the normals
> are pointing away from the viewer.

I think I have the normals set up wrong somehow...right now I am just
trying to get a box rendering properly.  When I MouseRotate the box
around, only the front two of the outer faces show.  I assumed this was
because of the culling.  However, it sounds like the culling is
happening because the normals are setup wrong.

> If you really do want to have some
> geometries double sided, then the cullling is controlled in the
> PolygonAttributes. How you access this in X3d i haven't got a clue, but
> thats where it is, search the source, it might help.

Yeah, I found it in the PolygonAttributes in Java3D...I was looking for
the parallel in X3D VRML.

thanks for the help...,

kddubb

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