> if your normals are set correctly the > only thing that is culled is the inside of the cube, now unless you > actually want to view the inside of your computer monitor this isn't a > problem. The only time the back face will get culled is when the normals > are pointing away from the viewer.
I think I have the normals set up wrong somehow...right now I am just trying to get a box rendering properly. When I MouseRotate the box around, only the front two of the outer faces show. I assumed this was because of the culling. However, it sounds like the culling is happening because the normals are setup wrong. > If you really do want to have some > geometries double sided, then the cullling is controlled in the > PolygonAttributes. How you access this in X3d i haven't got a clue, but > thats where it is, search the source, it might help. Yeah, I found it in the PolygonAttributes in Java3D...I was looking for the parallel in X3D VRML. thanks for the help..., kddubb =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".