Hi Richard,

Right. That would be real cool. Following your idea (I didn't think such
low-level things could be manipulated), I looked around and came across
javax.media.j3d.DepthComponent. I've searched specification, documentation
and tutorials, yet I can't seem to find out how I replace the default
DepthComponent (presumably DepthComponentNative) with DepthComponentFloat.
Could you give me a hint?

If I can get this working, I'm pretty sure that would be the best solution.
Even if using floats is slower than int, there's now way it could be as
slow as rendering several times over. Also I think it would make for some
much cleaner code.

Regards
/Jørn

From: Richard Smith - Systems Engineer - Melbourne <[EMAIL PROTECTED]>
One other possibility is to use a framebuffer that implements a
floating point Z-buffer rather than integer. That should give much
greater dynamic range.


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