Hi,

 

I was wondering if it is possible to do additive blending with Java3D. I need to blend a texture so that its color values (rgb) are added to DST buffer ‘background’.

Operation: Rr = Srgb * Sa + Drgb * Da where R = result, S = source, D = destination, rgb = colorvalue, a = alpha.

Srgb could be from texture and first blended with polygons constant color values.

So, can this be done and if it can, how?)

 

Thanks,

- Mika

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