Hi, I was wondering if it is
possible to do additive blending with Java3D. I need to blend a texture so that
its color values (rgb) are added to DST buffer ‘background’. Operation: Rr
= Srgb * Sa + Drgb * Da where R = result, S = source, D = destination, rgb =
colorvalue, a = alpha. Srgb could be from texture
and first blended with polygons constant color values. So, can this be done and if it
can, how?) Thanks, - Mika |
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