Hmm thanks for the advice but I understand that textureattributes just tell how to combine texture and polygon color values together. Not how I can blend the whole polygon into the background... I might have understood something incorrectly though :).
>Mika, >take a look at TextureAttributes. There are several >texture operations possibles. >http://java.sun.com/products/java->media/3D/forDevelopers/J3D_1_3_API/j 3dapi/javax/media/j3d/TextureAttributes>.html >I guess its possible to have additive blending... >Alessandro >Java3D Online javadoc >http://java.sun.com/products/java->media/3D/forDevelopers/J3D_1_3_API/j 3dapi/index.html >> I was wondering if it is possible to do additive >> blending with Java3D. I >> need to blend a texture so that its color values >> (rgb) are added to DST >> buffer 'background'. >> Operation: Rr = Srgb * Sa + Drgb * Da where R = >> result, S = source, D = >> destination, rgb = colorvalue, a = alpha. >> Srgb could be from texture and first blended with >> polygons constant >> color values. >> So, can this be done and if it can, how?) >> Thanks, >> - Mika =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".