Hmm thanks for the advice but I understand that textureattributes just
tell how to combine texture and polygon color values together. Not how I
can blend the whole polygon into the background... I might have
understood something incorrectly though :).

>Mika,
>take a look at TextureAttributes. There are several
>texture operations possibles.
>http://java.sun.com/products/java->media/3D/forDevelopers/J3D_1_3_API/j
3dapi/javax/media/j3d/TextureAttributes>.html
>I guess its possible to have additive blending...
>Alessandro
>Java3D Online javadoc
>http://java.sun.com/products/java->media/3D/forDevelopers/J3D_1_3_API/j
3dapi/index.html
>> I was wondering if it is possible to do additive
>> blending with Java3D. I
>> need to blend a texture so that its color values
>> (rgb) are added to DST
>> buffer 'background'.
>> Operation: Rr = Srgb * Sa + Drgb * Da where R =
>> result, S = source, D =
>> destination, rgb = colorvalue, a = alpha.
>> Srgb could be from texture and first blended with
>> polygons constant
>> color values.
>> So, can this be done and if it can, how?)
>> Thanks,
>> - Mika

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