Mika, take a look at TextureAttributes. There are several texture operations possibles. http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/TextureAttributes.html
I guess its possible to have additive blending... Alessandro Java3D Online javadoc http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/index.html --- MV <[EMAIL PROTECTED]> escreveu: > Hi, > > I was wondering if it is possible to do additive > blending with Java3D. I > need to blend a texture so that its color values > (rgb) are added to DST > buffer 'background'. > Operation: Rr = Srgb * Sa + Drgb * Da where R = > result, S = source, D = > destination, rgb = colorvalue, a = alpha. > Srgb could be from texture and first blended with > polygons constant > color values. > So, can this be done and if it can, how?) > > Thanks, > - Mika > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". > Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora: http://mail.yahoo.com.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".