Mika,
 take a look at TextureAttributes. There are several
texture operations possibles.
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/TextureAttributes.html

I guess its possible to have additive blending...

Alessandro

Java3D Online javadoc
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/index.html

 --- MV <[EMAIL PROTECTED]> escreveu: > Hi,
>
> I was wondering if it is possible to do additive
> blending with Java3D. I
> need to blend a texture so that its color values
> (rgb) are added to DST
> buffer 'background'.
> Operation: Rr = Srgb * Sa + Drgb * Da where R =
> result, S = source, D =
> destination, rgb = colorvalue, a = alpha.
> Srgb could be from texture and first blended with
> polygons constant
> color values.
> So, can this be done and if it can, how?)
>
> Thanks,
> - Mika
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED]
> and include in the body
> of the message "signoff JAVA3D-INTEREST".  For
> general help, send email to
> [EMAIL PROTECTED] and include in the body of the
> message "help".
>

Yahoo! Mail - 6MB, anti-spam e antivírus gratuito. Crie sua conta agora:
http://mail.yahoo.com.br

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to