thnx a lot Florin,
u exactly described what i was dreaming to do before
to start...
let me clear something more,actually i'm a computer
engineer and my area is on robotics...since some
months i'm jobless,so i thougt i can return to my
scool years and i can start to learn something
interesting..i decided to learn about J3D api..
since so long time i'm collecting nearly all info
available on internet about J3D api..but i couldn't
find even one really good example/book on J3D...

if i don't disturb u can i ask u something?
when i do't find any coding/idea solution for my
little project,can u help me???if not its not
problem..

thnx to spend your time reading my message...

cheers..

Sencer

--- Florin Herinean <[EMAIL PROTECTED]> wrote:
> Why don't you plainly generate your hollow
> semi-cilinder ? It's really very
> simple to generate the coordinates, and you also
> have full control of the
> shape.
>
> In my opinion, for such a simple problem you
> shouldn't bother using 3d-party
> models. Your scene will be composed of 2 objects:
> a) the water-channel
> b) the water itself.
>
> a) For the water-chanel, you need 2 objects, the
> Geometry object (you can
> use a QuadArray) and an Appearance object. Being
> wire-frame or textured
> solid is only playing with the attributes of the
> appearance (actually
> PoligonAttributes and TextureAttributes). Once the
> geometry created you
> don't have to change it.
>
> b) for the water, I'll use a TriangleArray to
> generate a polygon mesh in
> BY_REF mode and create a behavior to dynamicaly
> change the mesh. Here you
> can use some simple algorithms to change the
> coordinates / normals of the
> mesh to simulate the waves of a running water. The
> water should have
> transparency attributes set, so that you can see
> through it.
>
> If you really want to play with something realistic,
> then the water pipe
> should have two texture unit states, one for the
> plain texture and the
> second texture should contain the refracted light
> passing through the water.
> Then in the same behavior you should also change the
> texture transform of
> the refracted light so that it's synchronized with
> the water mesh.
>
> Cheers,
>
> Florin
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of
> demir sencer
> Sent: Donnerstag, 1. April 2004 11:00
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] how to draw a 3D
> hollow-semi-cylinder HELP
>
>
> thnx Joshuah!!!
>
> i didn't know about milkshape..
>
> but let me clear out on what i have to do:
> 1-i want to draw a segment of a water-channel
> 2-a)channel has to be wire-framed and also
>   b)i have to give an option to put texture on
> channel
>  when user wants(i did this part,iuser can change
> the
> texture on a cylinder)
> 3-the water has to be "alive",i want to put an
> option(maybe a slider) that when i change the level
> of
> water,
> the level of water in the channel has to change
> also..
>
> so,please if u can give me any idea/code/fragment or
> anything u think,please please please tell me..
>
> thanx to spend your time to read my msg..
>
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