Your example is a wonderfull example.
Your master java3d .
Thanks : It helps to undestand geometry
and other things.
Thierry, Paris
-------Original Message-------
Date: Friday, April 02, 2004 10:53:05
Subject: Re: [JAVA3D] how to draw a 3D hollow-semi-cylinder HELP
:) I coudn't stop myself, so here is a slightly modified scene which has a
waving water flowing through the pipe.
Of course, the model is very simplistic, no bouncing on the walls (infinite
pipe model, laminar flow), water waves follows a strictly sinusoidal curve,
no textures (pure geometry).
Starting with that model, I hope I'll see posted by you a nice simulation of
a fluid flowing through a non liniar pipe: turbulent / laminar flow
depending on the Reynolds/Prandtl numbers, etc.
Consider shape of the pipe, roughness of the pipe material, characteristics
of the flowing fluid (water, milk), debit of the fluid, etc.
Cheers,
Florin
-----Original Message-----
From: Discussion list for Java 3D API
Sent: Donnerstag, 1. April 2004 17:18
Subject: Re: [JAVA3D] how to draw a 3D hollow-semi-cylinder HELP
wow!!!
thnx florin,it really looks interesting..
i'll work on this all the nite i think..
thnk u..
> Hi Demir,
>
> I've played a little and I've created for you a
> class to generate a half
> cylinder parametrized by height, inner/outer radius
> and number of slices for
> the curvature.
>
> The class has a static method generate(...) which
> will create for you a
> Geometry object.
>
> Also the class is runnable, so you can test your
> cylinder.
>
> I've intentionally left out the texture coordinates
> as an exercise for you.
>
> You should really try to experiment by creating
> geometries by hand from time
> to time, to get a feeling of what can be done and
> how. And don't forget to
> read the manuals.
>
> Cheers,
>
> Florin
>
> -----Original Message-----
> From: Discussion list for Java 3D API
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