>Picking works very well with off-screen canvases so I don't know why it is
>a problem for you. And "serverside rendering" sounds like off-screen
>rendering for me: images which are created "invisible" and used afterwards
>somewhere else than in a Canvas3D.
>

No, no, no!
This way I was tried already and met big memory leak.
All works well, when I created offscreen canvas and using mentioned
rendering machinery (except those java3d bug, when WakeOnElapsedFrames
criterion does not works on offscreen canvases!), but when I trying to
dispose it (SimpleUniverse.cleanup(), VirtualUniverse.removeAllLocales(),
etc) it does not free memory. And I can't reuse canvas3D because I use it in
stateless session bean, so it must be created on each ejb invocation. There
is big memory leak here, so I decided throw off hardware rendering on server
side. And there is lack functionality in non-live scenegraphs :(

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