>Picking works very well with off-screen canvases so I don't know why it is >a problem for you. And "serverside rendering" sounds like off-screen >rendering for me: images which are created "invisible" and used afterwards >somewhere else than in a Canvas3D. >
No, no, no! This way I was tried already and met big memory leak. All works well, when I created offscreen canvas and using mentioned rendering machinery (except those java3d bug, when WakeOnElapsedFrames criterion does not works on offscreen canvases!), but when I trying to dispose it (SimpleUniverse.cleanup(), VirtualUniverse.removeAllLocales(), etc) it does not free memory. And I can't reuse canvas3D because I use it in stateless session bean, so it must be created on each ejb invocation. There is big memory leak here, so I decided throw off hardware rendering on server side. And there is lack functionality in non-live scenegraphs :( =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
