On Tue, 13 Apr 2004 13:04:46 -0600, Maxim Tugai <[EMAIL PROTECTED]> wrote:
Picking works very well with off-screen canvases so I don't know why it
is
a problem for you. And "serverside rendering" sounds like off-screen
rendering for me: images which are created "invisible" and used
afterwards
somewhere else than in a Canvas3D.
No, no, no!
This way I was tried already and met big memory leak.
You must use millions of polygons and/or thousands of different 3D-objects
when this memory leak affects your program that much. I know that there is
such a bug but I had never _SO_ much problems with it also when I'm not
able to call Universe.cleanup() because the same universe is reused again
and again in my project. The only thing I do to prevent from it, is a
manual destruction of all objects within a scenegraph.
All works well, when I created offscreen canvas and using mentioned
rendering machinery (except those java3d bug, when WakeOnElapsedFrames
criterion does not works on offscreen canvases!)
I wouldn't call this a bug, it sounds logically for me that this
WakeupCriterion doesn't works with off-screen canvases because there isn't
a real frame-flipping.
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