Thanks Michael,

The NormalGenerator works within geometry groups (as long as I set the
creaseAngle properly), but there's no way to get rid of the hard edge between
geometry groups, is there?

The reason I need to keep different parts of the objects in different groups is
that the colors/textures of the different parts will change at runtime...

This is what I spotted in the API for ObjectFile:
"Normals are calculated on each geometry group separately, meaning there will be
a hard edge between each geometry group."

So am I attempting the impossible?

Thanks again,
Tuomas


Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:

> On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
>
> > Or alternatively, is there a way to smooth over different groups so that
> > I'll
> > end up with smooth edges when I split the object up?
>
> That sounds like the data you have loaded don't contain Normals. So it
> would be a possibility to add normals to your Shape3Ds using the
> NormalGenerator
>
> >
> > Thanks,
> > Tuomas
> >
> >
> >
> >
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