If the Wavefront object contains normals, then you shouldn't need to use any NormalGenerator. Just create the surface normals from within 3ds and export the file *with normals*.
Cheers, Florin -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of T Nygren Sent: Sonntag, 18. April 2004 13:43 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Smoothing over different groups Thanks Michael, The NormalGenerator works within geometry groups (as long as I set the creaseAngle properly), but there's no way to get rid of the hard edge between geometry groups, is there? The reason I need to keep different parts of the objects in different groups is that the colors/textures of the different parts will change at runtime... This is what I spotted in the API for ObjectFile: "Normals are calculated on each geometry group separately, meaning there will be a hard edge between each geometry group." So am I attempting the impossible? Thanks again, Tuomas Quoting Michael Pfeiffer <[EMAIL PROTECTED]>: > On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote: > > > Or alternatively, is there a way to smooth over different groups so that > > I'll > > end up with smooth edges when I split the object up? > > That sounds like the data you have loaded don't contain Normals. So it > would be a possibility to add normals to your Shape3Ds using the > NormalGenerator > > > > > Thanks, > > Tuomas > > > > > > > > > > ---------------------------------------------------------------- > > This message was sent using IMP, the Internet Messaging Program. > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email > > to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > -- > http://www.3dchat.org - Welcome To The Unreal World > http://java3d.virtualworlds.de - The J3D Developers Ressource > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".