Fantastic!

That's the kind of the alternative I was hoping for... Are there any on-line
examples of this?

T

Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:

> Yes thats true, if you are using different geometries, you can't do
> smoothing between them. I don't know what you want to do exactly but there
> is a possibility to add per-vertex color information to a Geomentry so
> that it results in one 3D-object with different colors and smooth edges.
>
> Michael
>
> On Sun, 18 Apr 2004 12:43:13 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
>
> > Thanks Michael,
> >
> > The NormalGenerator works within geometry groups (as long as I set the
> > creaseAngle properly), but there's no way to get rid of the hard edge
> > between
> > geometry groups, is there?
> >
> > The reason I need to keep different parts of the objects in different
> > groups is
> > that the colors/textures of the different parts will change at runtime...
> >
> > This is what I spotted in the API for ObjectFile:
> > "Normals are calculated on each geometry group separately, meaning there
> > will be
> > a hard edge between each geometry group."
> >
> > So am I attempting the impossible?
> >
> > Thanks again,
> > Tuomas
> >
> >
> > Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:
> >
> >> On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
> >>
> >> > Or alternatively, is there a way to smooth over different groups so
> >> that
> >> > I'll
> >> > end up with smooth edges when I split the object up?
> >>
> >> That sounds like the data you have loaded don't contain Normals. So it
> >> would be a possibility to add normals to your Shape3Ds using the
> >> NormalGenerator
> >>
> >> >
> >> > Thanks,
> >> > Tuomas
> >> >
> >> >
> >> >
> >> >
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