Fantastic! That's the kind of the alternative I was hoping for... Are there any on-line examples of this?
T Quoting Michael Pfeiffer <[EMAIL PROTECTED]>: > Yes thats true, if you are using different geometries, you can't do > smoothing between them. I don't know what you want to do exactly but there > is a possibility to add per-vertex color information to a Geomentry so > that it results in one 3D-object with different colors and smooth edges. > > Michael > > On Sun, 18 Apr 2004 12:43:13 +0100, T Nygren <[EMAIL PROTECTED]> wrote: > > > Thanks Michael, > > > > The NormalGenerator works within geometry groups (as long as I set the > > creaseAngle properly), but there's no way to get rid of the hard edge > > between > > geometry groups, is there? > > > > The reason I need to keep different parts of the objects in different > > groups is > > that the colors/textures of the different parts will change at runtime... > > > > This is what I spotted in the API for ObjectFile: > > "Normals are calculated on each geometry group separately, meaning there > > will be > > a hard edge between each geometry group." > > > > So am I attempting the impossible? > > > > Thanks again, > > Tuomas > > > > > > Quoting Michael Pfeiffer <[EMAIL PROTECTED]>: > > > >> On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote: > >> > >> > Or alternatively, is there a way to smooth over different groups so > >> that > >> > I'll > >> > end up with smooth edges when I split the object up? > >> > >> That sounds like the data you have loaded don't contain Normals. So it > >> would be a possibility to add normals to your Shape3Ds using the > >> NormalGenerator > >> > >> > > >> > Thanks, > >> > Tuomas > >> > > >> > > >> > > >> > > >> > ---------------------------------------------------------------- > >> > This message was sent using IMP, the Internet Messaging Program. > >> > > >> > > >> > =========================================================================== > >> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > >> > body > >> > of the message "signoff JAVA3D-INTEREST". For general help, send > >> email > >> > to > >> > [EMAIL PROTECTED] and include in the body of the message "help". > >> > >> > >> > >> -- > >> http://www.3dchat.org - Welcome To The Unreal World > >> http://java3d.virtualworlds.de - The J3D Developers Ressource > >> > >> > =========================================================================== > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the > >> body > >> of the message "signoff JAVA3D-INTEREST". For general help, send email > >> to > >> [EMAIL PROTECTED] and include in the body of the message "help". > >> > > > > > > > > > > ---------------------------------------------------------------- > > This message was sent using IMP, the Internet Messaging Program. > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email > > to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > -- > http://www.3dchat.org - Welcome To The Unreal World > http://java3d.virtualworlds.de - The J3D Developers Ressource > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".