Yes thats true, if you are using different geometries, you can't do
smoothing between them. I don't know what you want to do exactly but there
is a possibility to add per-vertex color information to a Geomentry so
that it results in one 3D-object with different colors and smooth edges.

Michael

On Sun, 18 Apr 2004 12:43:13 +0100, T Nygren <[EMAIL PROTECTED]> wrote:

Thanks Michael,

The NormalGenerator works within geometry groups (as long as I set the
creaseAngle properly), but there's no way to get rid of the hard edge
between
geometry groups, is there?

The reason I need to keep different parts of the objects in different
groups is
that the colors/textures of the different parts will change at runtime...

This is what I spotted in the API for ObjectFile:
"Normals are calculated on each geometry group separately, meaning there
will be
a hard edge between each geometry group."

So am I attempting the impossible?

Thanks again,
Tuomas


Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:


On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote:

> Or alternatively, is there a way to smooth over different groups so
that
> I'll
> end up with smooth edges when I split the object up?

That sounds like the data you have loaded don't contain Normals. So it
would be a possibility to add normals to your Shape3Ds using the
NormalGenerator

>
> Thanks,
> Tuomas
>
>
>
>
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