Yes thats true, if you are using different geometries, you can't do smoothing between them. I don't know what you want to do exactly but there is a possibility to add per-vertex color information to a Geomentry so that it results in one 3D-object with different colors and smooth edges.
Michael
On Sun, 18 Apr 2004 12:43:13 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
Thanks Michael,
The NormalGenerator works within geometry groups (as long as I set the creaseAngle properly), but there's no way to get rid of the hard edge between geometry groups, is there?
The reason I need to keep different parts of the objects in different groups is that the colors/textures of the different parts will change at runtime...
This is what I spotted in the API for ObjectFile: "Normals are calculated on each geometry group separately, meaning there will be a hard edge between each geometry group."
So am I attempting the impossible?
Thanks again, Tuomas
Quoting Michael Pfeiffer <[EMAIL PROTECTED]>:
On Sat, 17 Apr 2004 21:47:52 +0100, T Nygren <[EMAIL PROTECTED]> wrote:
> Or alternatively, is there a way to smooth over different groups so that > I'll > end up with smooth edges when I split the object up?
That sounds like the data you have loaded don't contain Normals. So it would be a possibility to add normals to your Shape3Ds using the NormalGenerator
> > Thanks, > Tuomas > > > > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send email > to > [EMAIL PROTECTED] and include in the body of the message "help".
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