Hi Allesandro,

Hope, you may give me an additional hint here. Nowadays small businesses
are starting to use servers with connected clients instead of using
separate desktops. Right now, all examples j or j3d seem to run on a
single system. I checked the docs and found several ways to support
client-server applications as RMI (what you suggested) and Sockets.
Still I have the idea that these may not be the right approach. For
example, sockets are described as a communication link between two
programs on the network. I am a little afraid that message passing or
protocol checking for every mouse-click, mouse move, and other highly
interactive activities may slow down the program severely. Couldn't be
even simpler than we expect? I cannot check it here, but what would
happen if I simply load the program on the server and try to reach it on
the client?

Thanks, Dirk

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Alessandro Borges
Sent: Friday, April 23, 2004 9:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Client Server J3D

Just a tip:

Use RMI.
Your client will connect to your server and send
command (actions) as it is in the server itself.

Alessandro


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