hi,
I just put the joints in the right place and  spheres
overlapping the holes. There is no mesh deformation at
all.
The pics show my application in real size. I do not
need be closer than it.
But you can see some close-up pics here
http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html#closeups

As I told before, agreeing with your previous letter,
the best solution is a full mesh deformation,
something like the demo shown here:
http://planeta.terra.com.br/educacao/alessandroborges/ana/bone.html

Alessandro

 --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: >
Alessandro Borges wrote:
>
> >Hi,
> >There are several ways to do the same thing.
> >In the link below a not so hurt model ;)
> >
>
>http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html
> >
> Ok, interesting. It looks ok, but are also not
> zoomed in, would it look nice if you walked past her
> on a street getting within meters of her?
>
> Hard to see in the distance your pictures was taken
> at. A zoomed in would be nice.
>
> ----------------------------------------------
> Nikolai V. Christensen, Computer Engineer,
> Simulation and Training department
> IFAD, Forskerparken 10A, DK-5230 Odense M
> Denmark, EU
> Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
> WWWeb: http://www.ifad.dk
> e-mail: [EMAIL PROTECTED]
> ----------------------------------------------
>
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