Hi, There are several ways to do the same thing. In the link below a not so hurt model ;)
http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html By the way 3D cloths can be replaced by a well done texturing. Alessandro Borges --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: > Alessandro Borges wrote: > > >Please read the first email. > >I understand you point of view and agree, but I > guess > >he needs a simple character animation, not a "Final > >Fantasy" in Java3D. > > > I did read it, and I think he does need it. > > Let us make a test.. > > > Alec Lombra, look at the attached picture, is that > how you would like your joints to look like when > your humanoid animates into any position beside the > one he is modeled in? Are those gaps where you can > see "inside" the body of the humanoid ok? Do not > mind the detail lvl of the figure that does not > matter, you will have this problem no matter your > detail lvl. > > ---------------------------------------------- > Nikolai V. Christensen, Computer Engineer, > Simulation and Training department > IFAD, Forskerparken 10A, DK-5230 Odense M > Denmark, EU > Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 > WWWeb: http://www.ifad.dk > e-mail: [EMAIL PROTECTED] > ---------------------------------------------- > ______________________________________________________________________ Yahoo! Messenger - Fale com seus amigos online. Instale agora! http://br.download.yahoo.com/messenger/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".