Hi,
There are several ways to do the same thing.
In the link below a not so hurt model ;)

http://planeta.terra.com.br/educacao/alessandroborges/ana/ana.html

By the way 3D cloths can be replaced by a well done
texturing.

Alessandro Borges


 --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: >
Alessandro Borges wrote:
>
> >Please read the first email.
> >I understand you point of view and agree, but I
> guess
> >he needs a simple character animation, not a "Final
> >Fantasy" in Java3D.
> >
> I did read it, and I think he does need it.
>
> Let us make a test..
>
>
> Alec Lombra, look at the attached picture, is that
> how you would like your joints to look like when
> your humanoid animates into any position beside the
> one he is modeled in? Are those gaps where you can
> see "inside" the body of the humanoid ok? Do not
> mind the detail lvl of the figure that does not
> matter, you will have this problem no matter your
> detail lvl.
>
> ----------------------------------------------
> Nikolai V. Christensen, Computer Engineer,
> Simulation and Training department
> IFAD, Forskerparken 10A, DK-5230 Odense M
> Denmark, EU
> Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
> WWWeb: http://www.ifad.dk
> e-mail: [EMAIL PROTECTED]
> ----------------------------------------------
>



______________________________________________________________________

Yahoo! Messenger - Fale com seus amigos online. Instale agora!
http://br.download.yahoo.com/messenger/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to