hi, Peter,

I do have an accountID, and I have voted the bug. But it seems the bug you submitted 
is not quite the same as mine....
Any way, thanks for your help.

PS: Where is the workaround? I see "NO" for workarounds.

Liu

----- Original Message -----
From: Peter Antoniac <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Cc: 
Subject: Re:

Dear chalino,

On Thursday, May 20, 2004, 5:44:15 PM, you wrote and now I try to reply:

csec> hi all,
csec> There is a NullPointerException occured when I attempted to
csec> detach a BranchGroup from the locale, there is a collision detection
csec> behavior serves as a child of the BranchGroup. The call trace is:

csec> java.lang.NullPointerException
csec>   at
csec> 
javax.media.j3d.TransformGroupRetained.getCurrentChildLocalToVworld(TransformGroupRetained.java:1029)
csec>   at
csec> 
javax.media.j3d.TransformGroupRetained.getCurrentChildLocalToVworld(TransformGroupRetained.java:1025)
csec>   at
csec> 
javax.media.j3d.TransformGroupRetained.transformBounds(TransformGroupRetained.java:1000)
csec>   at
csec> 
javax.media.j3d.WakeupOnCollisionEntry.updateCollisionBounds(WakeupOnCollisionEntry.java:410)
csec>   at
csec> 
javax.media.j3d.GeometryStructure.processCollisionDetection(GeometryStructure.java:866)
csec>   at
csec> javax.media.j3d.GeometryStructure.processMessages(GeometryStructure.java:214)
csec>   at
csec> javax.media.j3d.StructureUpdateThread.doWork(StructureUpdateThread.java:83)
csec>   at javax.media.j3d.J3dThread.run(J3dThread.java:250)

csec> Seems to be an internel exception. Why? Bug of j3d collision detection? Any 
walkarounds?

csec> Many many many thanks for your help:-)

Hi,

This is a bud: Bug Id: 4910683
http://developer.java.sun.com/developer/bugParade/bugs/4910683.html

I submitted it last year and since than it is still pending...
If you have a java developer account (it is free, so you should make one)
you can vote the bug and maybe it gets fixed...

Cheers,
Peter
P.S. I also posted a kind of fix there. So check it out...

 

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