hi, Peter, I do have an accountID, and I have voted the bug. But it seems the bug you submitted is not quite the same as mine.... Any way, thanks for your help.
PS: Where is the workaround? I see "NO" for workarounds. Liu ----- Original Message ----- From: Peter Antoniac <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Cc: Subject: Re: Dear chalino, On Thursday, May 20, 2004, 5:44:15 PM, you wrote and now I try to reply: csec> hi all, csec> There is a NullPointerException occured when I attempted to csec> detach a BranchGroup from the locale, there is a collision detection csec> behavior serves as a child of the BranchGroup. The call trace is: csec> java.lang.NullPointerException csec> at csec> javax.media.j3d.TransformGroupRetained.getCurrentChildLocalToVworld(TransformGroupRetained.java:1029) csec> at csec> javax.media.j3d.TransformGroupRetained.getCurrentChildLocalToVworld(TransformGroupRetained.java:1025) csec> at csec> javax.media.j3d.TransformGroupRetained.transformBounds(TransformGroupRetained.java:1000) csec> at csec> javax.media.j3d.WakeupOnCollisionEntry.updateCollisionBounds(WakeupOnCollisionEntry.java:410) csec> at csec> javax.media.j3d.GeometryStructure.processCollisionDetection(GeometryStructure.java:866) csec> at csec> javax.media.j3d.GeometryStructure.processMessages(GeometryStructure.java:214) csec> at csec> javax.media.j3d.StructureUpdateThread.doWork(StructureUpdateThread.java:83) csec> at javax.media.j3d.J3dThread.run(J3dThread.java:250) csec> Seems to be an internel exception. Why? Bug of j3d collision detection? Any walkarounds? csec> Many many many thanks for your help:-) Hi, This is a bud: Bug Id: 4910683 http://developer.java.sun.com/developer/bugParade/bugs/4910683.html I submitted it last year and since than it is still pending... If you have a java developer account (it is free, so you should make one) you can vote the bug and maybe it gets fixed... Cheers, Peter P.S. I also posted a kind of fix there. So check it out...