Don't forget to add and turn on some lights
Alessandro
----- Original Message -----
From: "Dudi gil" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 02, 2003 12:46 PM
Subject: Re: [JAVA3D]


> Thanks John, I'll check your suggestions and will see.
>
> David Gil
>
> ----- Original Message -----
> From: "John Wright" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 02, 2003 2:10 PM
> Subject: Re: [JAVA3D]
>
>
> > There are several reasons you may not be able to see your model.  Most
> > likely is the size.  How big is your model?  Are you inside it?  You say
> > "I pointed the viewer to that 0.0 after I took it alittle back", but is
> > your object hundreds or thousands of units big and you only stepped back
> > a few units?
> >
> > Another common issue is making a model with no material (thus invisible
> > - we don't even load it).
> >
> > - John Wright
> > Starfire Research
> >
> > > Dudi gil wrote:
> > >
> > > hi,
> > >
> > > I'm using the "com.mnstarfire.loaders3d.Loader3DS" to load a .3ds
> > > model and I see nothing.
> > > It's there, but I can't see it.
> > >
> > > Here is what I did:
> > >
> > > 1. Create SimpleUniverse.
> > > 2. Create SceneGraph with BranchGroup and 2 TransformGroup(scale and
> > > position).
> > > 3. Add it to the universe.
> > > 4. Create 3DS loader and load the scene
> > > 5. Retrieve the BG root
> > > 6. Add it to the bottom most TG.
> > > 7. Add default lights (2 directional and 1 ambient).
> > >
> > > I checked the absolute position of the loaded sub tree and it's 0.0 so
> > > I pointed the viewer to that 0.0 after I took it alittle back.
> > > I set the back and front clip to 100, 0.1 as well. still nothing.
> > >
> > > Please if someone can help I'll be very grateful.
> > >
> > > Thanks David.
> > >
> > >
>
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> >
> >
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