Neither full OpenGL nor full DirectX is supported out of the box by Windows.
Whenever you buy a computer or just only a graphic card, you also receive a
CD containing the official drivers for the graphic card. It's just common
sense to install at least those drivers than to have windows install their
drivers, which are several years old now and completely outdated.

Besides that, Windows Update (if you haven't disabled it) gives you the most
recent released driver for your graphic card. Or you can download a driver
from your computer manufacturer.

The need to install the correct drivers applies to both OpenGL *and* DirectX
! Believe me, I've tried directX apps on a fresh install of windows2k on an
ATI Mobility laptop and it behaved just as horrible as the opengl
counterpart, until I've installed the drivers from my manufacturer.

Florin

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of M. Halpin
Sent: Dienstag, 8. Juni 2004 04:25
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Source code, licensing, and deployment


> I have not seen this to be a problem with OpenGL.  All windows boxes for
> the last 3-4 years have had good OpenGL drivers, even the laptops.  What
> windows boxes have you seen that don't come with openGL drivers installed?

The problem seems to be widespread as far as I can tell; but that's not very
helpful so I'll give a concrete example:  the ATI Rage Pro.  Using the
included
Microsoft-supplied drivers, performance is awful (there appears to be no
hardware acceleration).
However, if you install ATI's "alternate driver" from their website,
performance seems pretty good.

I checked ATI's website, and for every release of Windows, it states: "The
RAGE PRO driver included
with Windows [whatever] does NOT support OpenGL."  Same message is given for
their other
cards, if Windows shipped with drivers for them.

It's happened with other cards too, which is why (unfortunately), it seems
like Direct3D support is
a must.  Hence I'm curious as to whether the (hopeful) release of Java3D
this month will finally
remedy the deployment situation.

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