Hello, we are trying to get familiar with the java 3D world. Is there a 3D tutorial which explains for beginners clearly how to use the java 3D classes??
For example : if we define a square with its 4 points p1, p2, p3, p4 , which steps have to be executed to cause a rotation in the output window?? And specially for objects which are more complicated like polygones, how do they rotate ? Our developers environement is j2sdk1.4.2_04 with java3d_1_3_1. regards KDW ________________________________________________________________ Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt neu bei WEB.DE FreeMail: http://freemail.web.de/?mc=021193 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".