A Google search of:
http://www.google.com/search?&q=java3d%20tutorial

Quickly reveals:
http://java.sun.com/developer/onlineTraining/java3d/
which is the official Java3D tutorial. There are also a number of books
available as this list has pointed out.

To rotate a shape, the scenegraph must be constructed with a TransformGroup
node above the shape that you would like to transform.

-mike


-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Klaus-Dieter Weimer
Sent: Thursday, August 26, 2004 7:53 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Learning how to use Java3D API !

Hello,

we are trying to get familiar with the java 3D world.
Is there a 3D tutorial which explains for beginners clearly  how to  use the
java 3D classes??

For example : if we define a square with its 4 points p1, p2, p3, p4  ,
which steps have to be
executed  to cause a rotation in the output window??

And specially for objects which are more complicated like polygones, how do
they rotate ?

Our developers environement  is  j2sdk1.4.2_04 with  java3d_1_3_1.

regards

KDW

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