A Google search of: http://www.google.com/search?&q=java3d%20tutorial
Quickly reveals: http://java.sun.com/developer/onlineTraining/java3d/ which is the official Java3D tutorial. There are also a number of books available as this list has pointed out. To rotate a shape, the scenegraph must be constructed with a TransformGroup node above the shape that you would like to transform. -mike -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Klaus-Dieter Weimer Sent: Thursday, August 26, 2004 7:53 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Learning how to use Java3D API ! Hello, we are trying to get familiar with the java 3D world. Is there a 3D tutorial which explains for beginners clearly how to use the java 3D classes?? For example : if we define a square with its 4 points p1, p2, p3, p4 , which steps have to be executed to cause a rotation in the output window?? And specially for objects which are more complicated like polygones, how do they rotate ? Our developers environement is j2sdk1.4.2_04 with java3d_1_3_1. regards KDW ________________________________________________________________ Verschicken Sie romantische, coole und witzige Bilder per SMS! Jetzt neu bei WEB.DE FreeMail: http://freemail.web.de/?mc=021193 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
