Java3D
is open source now, or is well on the road to it.
Jogl
is different- lets you make openGL calls from java. There is also LWJGL which
does something similar but doesn't rely on AWT.
Xith
is based on Java3D but is aimed more towards gamers- if you are learning, you
may want to use the better documented Java3D and then switch stuff
across.
-ben
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of Ted Hill
Sent: 03 September 2004 13:52
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Confused Future of J3D?I am trying to figure out which tools to use for developing a 3D app in Java.Below are some links that I have looked at. Each provides information, but I am still confused: should I write to Java3D, JOGL, or xith3d? Which will have the best support and what are the main differences between them? Are there any other alternatives?Thank you,Ted Hill-----------------------------------
At the moment Java does not have any built in support for displaying 3D. In order to use a 3D library such as OpenGL we need a java 'wrapper' which has some native code to call OpenGL. There are a number of possibilities:Java3D - This is an 'extension' to Java, which mean that it is not distributed with java and requires a separate download. Java3D is both a OpenGL or Direct3D wrapper and a scenegraph model. Sun have stopped developing this and its future is in doubt, there is a possibility it may become open source?
JOGL - This is just an OpenGL wrapper, so it is a much smaller download than Java3D. There is a possibility that in future that it may be distributed with Java.JOGLxith3d=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".