Hi
  Do you want to write directly to OpenGL, or are you trying to go in at a
higher level and use a scenegraph?

Java3D, Xith3D and jME are examples of scenegraph APIs, JOGL, and LWJGL
are OpenGL wrappers, although LWJGL includes sound and input. Xith3D sits
on top of JOGL and jME sits on top of LWJGL. Java3D has it's own rendering
libs and can use OpenGL or DirectX to render.

http://www.mojomonkeycoding.com/index.php
http://www.lwjgl.org/

There are others

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