I don't think we can talk of small experience. Its maintainer is known for 
precipitation and walk back decision. He once lobbied (strongly) for a lwjgl hook in 
JOGL and declared a week after that it would finally not be necessary. He commonly 
rants about slowness of other projects and does underestimate the advantages of 
thinking to a problem for some time. Nevertheless, he's a valuable person and his 
projects show he has some great capabilities.
LWJGL seems to achieve its goals, but due to its maintainer's 'volatility' i was 
reluctant to use it.

J3D, on its side is being starting a nice second life. it is actually well followed by 
sun, all sources are available and planned features promise gooood things. Let's see 
if promises turn out into real things.

> On Fri, 3 Sep 2004 14:09:08 +0100, Ben Moxon <[EMAIL PROTECTED]> wrote:
>
> > There is also LWJGL which does something similar but doesn't rely on AWT.
>
> In my opinion the biggest disadvantage of LWJGL is the small experience of
> the maintainers of this project. Don't misunderstand me, the work they are
> doing might be good, but if somebody re-introduces a mechanism which
> realizes direct memory access and pointers, there is some basic
> understanding about Java missing. OK, they found out that this was a
> mistake and removed this mechanism, but I'd afraid that this project could
> contain more basic problems in its architecture.
>
> --
> http://www.linuxboard.org - The Linux Developer Board
> http://java3d.virtualworlds.de - The J3D Developers Ressource
>
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