I am trying to
figure out which tools to use for developing a 3D app in
Java.
Below are some links
that I have looked at. Each provides information, but I am still confused:
should I write to Java3D, JOGL, or xith3d? Which will have the best support and
what are the main differences between them? Are there any other
alternatives?
Thank
you,
Ted
Hill
-----------------------------------
At the moment Java does not have any built in support for displaying 3D. In order to use a 3D library such as OpenGL we need a java 'wrapper' which has some native code to call OpenGL. There are a number of possibilities:
Java3D - This is an 'extension' to Java, which mean that it is not
distributed with java and requires a separate download. Java3D is both a OpenGL
or Direct3D wrapper and a scenegraph model. Sun have stopped developing this and
its future is in doubt, there is a possibility it may become open source?
JOGL - This is just an OpenGL wrapper, so it is a much smaller download than Java3D. There is a possibility that in future that it may be distributed with Java.
JOGL - This is just an OpenGL wrapper, so it is a much smaller download than Java3D. There is a possibility that in future that it may be distributed with Java.
JOGL
xith3d
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