Title: Message
I am trying to figure out which tools to use for developing a 3D app in Java.
 
Below are some links that I have looked at. Each provides information, but I am still confused: should I write to Java3D, JOGL, or xith3d? Which will have the best support and what are the main differences between them? Are there any other alternatives?
 
Thank you,
 
Ted Hill
 
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http://www.euclideanspace.com/software/language/java/java3d/
 

At the moment Java does not have any built in support for displaying 3D. In order to use a 3D library such as OpenGL we need a java 'wrapper' which has some native code to call OpenGL. There are a number of possibilities:
 
Java3D - This is an 'extension' to Java, which mean that it is not distributed with java and requires a separate download. Java3D is both a OpenGL or Direct3D wrapper and a scenegraph model. Sun have stopped developing this and its future is in doubt, there is a possibility it may become open source?
JOGL - This is just an OpenGL wrapper, so it is a much smaller download than Java3D. There is a possibility that in future that it may be distributed with Java.
 

https://jogl.dev.java.net/
 
JOGL
 

https://xith3d.dev.java.net/
 
xith3d
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