Why not have flat 3D sprites zoom about the plane z=0? Regards
Mike ___________________________________ Mike Goldwater -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Nicholas Pappas Sent: 22 November 2004 06:07 To: [EMAIL PROTECTED] Subject: [JAVA3D] Drawing 2D Graphics on Canvas3D -- with collision detection Hello all! I am currently working on a small game engine to create a 3D tile map w/ 2D sprites on top. My first issue is getting the 2D sprites on the Canvas3D (the seamingly holy grail). I have found code for one solution by overloading the postRender() function in Canvas3D. This works for simple static graphics, but I will have many 2D sprites moving about -- likely without the user interacting with the 3D space at times. So I'm not sure that the postRender() overload is a viable solution for me. After the Canvas3D has loaded, how can I display 2D sprites which can animate and move over the map in the most effective way? My second problem is, once I have the first solved, I need to handle collision detection between these 2D sprites and the 3D map. Does anyone have any suggestions on how I can handle this detection between the two graphic types? Thank you so much for any help!! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".