Why not have flat 3D sprites zoom about the plane z=0?

Regards

Mike

___________________________________
Mike Goldwater
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Nicholas Pappas
Sent: 22 November 2004 06:07
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Drawing 2D Graphics on Canvas3D -- with collision
detection

Hello all!

I am currently working on a small game engine to create a 3D tile map w/
2D sprites on top.

My first issue is getting the 2D sprites on the Canvas3D (the seamingly
holy grail). I have found code for one solution by overloading the
postRender() function in Canvas3D. This works for simple static
graphics, but I will have many 2D sprites moving about -- likely without
the user interacting with the 3D space at times. So I'm not sure that
the postRender() overload is a viable solution for me.

After the Canvas3D has loaded, how can I display 2D sprites which can
animate and move over the map in the most effective way?

My second problem is, once I have the first solved, I need to handle
collision detection between these 2D sprites and the 3D map. Does anyone
have any suggestions on how I can handle this detection between the two
graphic types?

Thank you so much for any help!!

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