I am afraid I have not seen any of the games you describe but if you have 2D
sprites which occupy a real position in your world then you will have to
redraw them as you spin round. Surely that is what J3D is for. If your
sprites always are always in the screen plane then place them in the view
branchgraph together with your buttons. Otherwise don't make them flat but
have them as 3D objects flying around. They can then collide with each other
or the scenery. Or am I being dense...

Regards

Mike

___________________________________
Mike Goldwater

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