Hello -

I have a TriangleStripArray surface created from triangular facets defined
in an STL file.  I am using a ModelClip object to clip away a portion of
the 3D object.  However, when this happens, you see the edges of what has
been clipped and you can see inside of the object at this point.  Is there
a way to close off this object at the clippling plane surface so that you
cannot see inside of the object?  I have considered manually finding all
polyline intersections with the clipping plane and then creating a
TriangleArray that would do what I want, but this would be very
compute-intensive on such a complex 3D object, so if there is another
option, I would appreciate if someone could share it.

Thanks,
Nick

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