Thanks for the help Mike and Gilson (sorry for that private msg Gilson). I'll take a few whacks at some of the suggestions you made later this week, after I get my first map put together. I hope to be able to make my first attempt this weekend. In the mean time, hopefully I can clarify a few things so I can get as far as possible. :)
On Mon, 2004-11-22 at 08:19 +0000, Mike Goldwater wrote: > Why not have flat 3D sprites zoom about the plane z=0? Okay. I'm starting to understand more of how this can work and what I was doing incorrectly before. By a "flat 3D sprite", are you talking about a 2D rectangle/plane? Would I apply a texture to this plane, or is there another way to show an image on the plane? Do you have any suggestions on how to handle animations in either case? On Mon, 2004-11-22 at 16:14 +0100, Gilson Laurent wrote: > You have a flat map (the ground G) and stuff (S) standing on it. You are > looking at the user-sprite U. Some element make up the GUI. Try this > Scenegraph: > > Local => BG => TG => G > \=> TG_S1 => TG_S2 => S > \=> TG_U1 => TG_U2 => U > > Viewplatform => TG => GUI Where are TG_S1 and TG_U1 branching from? The root BG or somewhere else? > TG_?1 does the translation (So since the User is always in the middle and a > bit above the ground, TG_U1 just modifies Z a bit.... you get the idea ?) I think I get it... maybe. :) I'll play around with some tests to see if I can get it working right. > > Another reason for the 2D graphics would be to draw stats, game > > time, buttons, and a chat window onto the screen so the user can interact > > with the game. > > Put that stuff into the GUI-Group. Okay. Would the layer idea work just as well in this case too? I don't have a preference to either at the moment, but like to play with my options to see which works best for me. > Have you tried this link: > http://membres.lycos.fr/franckcalzada/Billard3D/Pool.html Yup. That is the correct application, but the link it broken now. :( I just got an e-mail from Franck today, he isn't distributing the source right now. Bummer. Thanks again Mike and Gilson! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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