And that would be the Transform3D of what object ?
The parent node of everything I place in the scene ?

Zak

----- Original Message -----
From: "Mike Goldwater" <[EMAIL PROTECTED]>
To: <JAVA3D-INTEREST@JAVA.SUN.COM>
Sent: Monday, July 25, 2005 2:46 AM
Subject: Re: [JAVA3D] Java3D coordinate system


> Try  the rotX(3.14159/2) method of your Transform3D.
>
> Regards
> ___________________________________
> Mike Goldwater
>
>
> > -----Original Message-----
> > From: Discussion list for Java 3D API. We have moved to
> > https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On
> > Behalf Of Zak Nixon
> > Sent: 25 July 2005 00:57
> > To: JAVA3D-INTEREST@JAVA.SUN.COM
> > Subject: [JAVA3D] Java3D coordinate system
> >
> > In Java3D, the coordinate system is Y-up by default.
> > Is there anyway to change this without having to change the
> > coordinates of all my objects to that system? I need it to be Z-up
> > instead.
> >
> > Thanks
> >
> > Zak
> >
> >
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