And that would be the Transform3D of what object ? The parent node of everything I place in the scene ?
Zak ----- Original Message ----- From: "Mike Goldwater" <[EMAIL PROTECTED]> To: <JAVA3D-INTEREST@JAVA.SUN.COM> Sent: Monday, July 25, 2005 2:46 AM Subject: Re: [JAVA3D] Java3D coordinate system > Try the rotX(3.14159/2) method of your Transform3D. > > Regards > ___________________________________ > Mike Goldwater > > > > -----Original Message----- > > From: Discussion list for Java 3D API. We have moved to > > https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On > > Behalf Of Zak Nixon > > Sent: 25 July 2005 00:57 > > To: JAVA3D-INTEREST@JAVA.SUN.COM > > Subject: [JAVA3D] Java3D coordinate system > > > > In Java3D, the coordinate system is Y-up by default. > > Is there anyway to change this without having to change the > > coordinates of all my objects to that system? I need it to be Z-up > > instead. > > > > Thanks > > > > Zak > > > > ========================================================================== > > = > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".