> And that would be the Transform3D of what object ?
> The parent node of everything I place in the scene ?

This would be the transform of everything which is not part of the viewing
platform. If things appear upside-down try -Math.PI/2.

Regards
___________________________________
Mike Goldwater


> -----Original Message-----
> From: Discussion list for Java 3D API. We have moved to
> https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On
> Behalf Of Zak Nixon
> Sent: 25 July 2005 09:42
> To: JAVA3D-INTEREST@JAVA.SUN.COM
> Subject: Re: [JAVA3D] Java3D coordinate system
>
> And that would be the Transform3D of what object ?
> The parent node of everything I place in the scene ?
>
> Zak
>
> ----- Original Message -----
> From: "Mike Goldwater" <[EMAIL PROTECTED]>
> To: <JAVA3D-INTEREST@JAVA.SUN.COM>
> Sent: Monday, July 25, 2005 2:46 AM
> Subject: Re: [JAVA3D] Java3D coordinate system
>
>
> > Try  the rotX(3.14159/2) method of your Transform3D.
> >
> > Regards
> > ___________________________________
> > Mike Goldwater
> >
> >
> > > -----Original Message-----
> > > From: Discussion list for Java 3D API. We have moved to
> > > https://java3d.dev.java.net/ [mailto:[EMAIL PROTECTED] On
> > > Behalf Of Zak Nixon
> > > Sent: 25 July 2005 00:57
> > > To: JAVA3D-INTEREST@JAVA.SUN.COM
> > > Subject: [JAVA3D] Java3D coordinate system
> > >
> > > In Java3D, the coordinate system is Y-up by default.
> > > Is there anyway to change this without having to change the
> > > coordinates of all my objects to that system? I need it to be Z-up
> > > instead.
> > >
> > > Thanks
> > >
> > > Zak
> > >
> > >
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