We don't implement stereo with the Direct3D API yet.  If a card does
stereo under the covers without us knowing it, then that might work.
But, we don't do any stereo processing in our Direct3D version.

Doug.


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> To: [EMAIL PROTECTED]
> CC: Doug Twilleager <[EMAIL PROTECTED]>
> Subject: Re: stereoscopic vision?
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>
> Am I correct in taking this to mean that stereo mode is not supported in
> the DirectX implementation of Java3D?  The current shutter goggles that
> I have are the 3D Revelators, which only supports DirectX 6 stereo
> graphics... So, it would be nice to know if it is even possible to get
> them working.
>
> Thanks,
> Dennis Goetz
>
> Doug Twilleager wrote:
> >
> > Java 3D currently implements stereo only in the OpenGL version of Java 3D.
> > It also implements it exactly as specified by OpenGL.  This means that any
card
> > that supports stereo, but not in standard OpenGL ways, will not be
recognized
> > by Java 3D as supporting stereo.  At this time, we have found no PC graphics
> > cards that support stereo through standard OpenGL mechanisms.  We are still
> > looking though.
> >
> > Doug Twilleager
> > Java 3D Team

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