On 2/17/10 14:53 , Karsten Silz wrote:
On 16 Feb., 17:33, Fabrizio Giudici<[email protected]>
wrote:
But I'd say that to use any Apple SDK as a minimum
I have to buy a Mac OS X - oops, which will force me to buy an Apple
computer. This doesn't sound as the same for other SDK, that as a
mininum run on Windows (that doesn't impose me to buy a specific
hardware) and in many case run on every major o.s.
Why should Apple port their SDK to Windows?  iPhone OS is based on
MacOS, so the emulator is rather easy to do on the Mac, and it uses
the same tool chain as Mac development.  A Windows port is non-trivial
and helps the desktop OS competitor (Microsoft) - that doesn't make
business sense for Apple.  And Microsoft is the same - the best and
often the only development experience for the Microsoft stack is on
Windows (the Silverlight Tools for Eclipse are one of the few
exceptions).  The guys that have cross-platform environments (like
Google or Adobe) make money in other places (the Internet / tools), so
they don't care about the underlying OS.

I don't doubt that Apple has got their advantage in keeping things as they are :-) I'm just saying that, as a developer, I'm forced to pay, directly or indirectly. It's another proof of the monolithic approach of Apple.

--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
java.net/blog/fabriziogiudici - www.tidalwave.it/people
[email protected]

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