I will apologize in advance for the nitpick - but this is not an
appropriate analogy.  There were no "existing apps" that would run on
the Mac - only DOS and Apple II software (and a handful of other
command line "UIs").  The mouse was an entirely new peripheral/
paradigm debuting with the Mac (commercially, that is).  In order to
get developers using the mouse as opposed to keyboard-only,
'traditional' applications, they left the cursor keys off the
keyboard.  Nonetheless, Steve and others railed over apps that were
essentially command line programs put in a window.  That said, Steve J
was *not* trying to keep existing programs from running on the Mac -
there were no existing programs that *could* run on a Mac.

This is substantively different, in that Apple is keeping existing
apps that could run on iPhone/iPods/iPads off these devices.  Steve is
right that certain keyboard/mouse programs will not transition nicely
to the touch metaphor, along with other disadvantages for small or
embedded systems.  I would add to this discussion that everyone sees
this as Steve slamming Adobe and trying to wipe out the market for
Flash.  I don't see that - Adobe is a great company with good
engineers that has produced some amazing software in its history.
Since taking over stewardship of Flash, they have done a lousy job of
improving it or pushing it in new directions - basically everything so
far has been along the path already established at Macromedia before
the acquisition.  I see this as Steve saying "Wake up, guys - apply
some of the Adobe's unique strengths to take Flash in a new direction
and capitalize on the new platforms, not continue development along an
arc defined five or more years ago."  The question is whether Adobe
takes up the challenge, or watches while what was once a breakthrough
technology becomes diminished to the point of obscurity.

On Apr 29, 9:58 am, Karsten Silz <[email protected]> wrote:
> On Apr 29, 6:22 pm, Reinier Zwitserloot <[email protected]> wrote:
>
> > Half the flash websites use
> > mouse-over effects, which is going to be impossible or rather awkward
> > on a touch device, and so on and so forth.
>
> The whole "No existing Flash apps on the iPhone/iPad" sounds similar
> to the first Mac which didn't have cursor keys.  Steve jobs left them
> out just to make sure that none of the existing apps would run (which
> relied on these keys for control) and developers had to write apps
> from scratch, taking full advantage of the Mac.  About two years
> later, they were added when there was enough good Mac software.  Now
> it doesn't sound that Flash will have the same fate - at close to
> 200,000 apps right, you could say there's enough software now.
>

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