On Nov 30, 12:56 pm, Kevin Wright <[email protected]> wrote:
> Quite... The app store has a monopoly over distribution of software to iOS
> devices.  I have no idea what definition of "monopoly" is required for
> anti-trust though.

That's been the game console model since the very beginning, and I
don't think Nintendo, Sego or Sony were ever successfully sued as
"single source of distribution on their platform".  Quite the opposite
- they typically won lawsuits against companies selling adapters /
devices to load [ pirated | "backed-up"] games on their platforms.
And they even managed to make it an illegal business to import
(cheaper) US games in Europe.  There are other cases too - cable TV
boxes, Amazon Kindle hardware etc.

> Interestingly, the current DMCA exemptions do suggest that this sort of
> walled garden lock-in is recognised as a problem.  So I'm sure that some
> suitable definition of monopoly could be found if the US government felt a
> need to slap Apple on the wrist.

Interestingly, Apple promotes web apps as a way of circumventing their
own app store (just look at was just added in iOS 4.2:
http://insideria.com/2010/11/apples-ios-42-delivers-some-we.html).
This is different from Microsoft, who put IE development on hold once
Netscape was beaten, presumably to protect their Windows monopoly.

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