On Nov 30, 2:35 pm, Josh Berry <[email protected]> wrote:
> On Tue, Nov 30, 2010 at 7:50 AM, Karsten Silz <[email protected]> wrote:
> > On Nov 30, 12:56 pm, Kevin Wright <[email protected]> wrote:
> >> Quite... The app store has a monopoly over distribution of software to iOS
> >> devices.  I have no idea what definition of "monopoly" is required for
> >> anti-trust though.
>
> > That's been the game console model since the very beginning, and I
> > don't think Nintendo, Sego or Sony were ever successfully sued as
> > "single source of distribution on their platform".  Quite the opposite
> > - they typically won lawsuits against companies selling adapters /
> > devices to load [ pirated | "backed-up"] games on their platforms.
> > And they even managed to make it an illegal business to import
> > (cheaper) US games in Europe.  There are other cases too - cable TV
> > boxes, Amazon Kindle hardware etc.
>
> Couple of problems with this comparison.  Firstly, the console makers
> are far from the exclusive distributor of apps for their devices.
> When the only place you can buy games for the Wii is from the online
> site, you are beginning to enter comparable territory.

My comparison draws from the fact that all console games must be
approved by the console vendor through a certification process.   So
even though there are multiple retail outlets, you still only get what
Nintendo / Sony / Microsoft wants you to get.

> Secondly, you are arguing from the assumption that people agree with
> this level of control that the game publishers have.  It should hardly
> surprise you that many disagree with it.

People are free to agree or disagree with this model.  I only replied
because Kevin suggested it is illegal (as in: "grounds for a
government anti-trust investigation").

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