I don't think it is a measure of the PC platform itself as I would
argue the situation was the other way around in the 90's with more
variety on the PC platform than the consoles. The PC market share has
fallen so much since then that the variety has also suffered. If there
are less Triple A titles on a platform to begin with then the variety
will tend to suffer.

What happened to the Flight / Space sim genre? I have a decent
Joystick but the likes of X-Wing and Conflict Freespace seem to have
died.
There are still simulation games like The Sims / Sim City / Spore /
The Themepark and Transport Tycoon series. The Sims is doing very well
but others in that vein are not doing so well. These simulations tend
to be easier to play on a PC as a Mouse is usually easier / more
precise to use for selection than a game controller.

There also seems to be less variety in general in the whole Games
industry. The cost is high and companies don't want to take risks. If
something is selling well then publishers tend to keep churning out
more of the same. So many games are now  just version increments of
already successful games. Plenty of FPS saturation in the console
space.

Back in the day the PS One seemed to have a lot of old PC games
converted and dumped on it and then marketed as "A new game for the
Play Station".

I could go on but I won't.

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