On Tue, Nov 30, 2010 at 9:30 AM, Chris Adamson <[email protected]> wrote:
> On Nov 30, 9:05 am, Josh Berry <[email protected]> wrote:
>> On Tue, Nov 30, 2010 at 8:58 AM, Chris Adamson <[email protected]> wrote:
>>  But I question
>> whether any of them practice the level of control that Apple is
>> showing here.
>
> I would argue they do.  In researching my afore-linked blog, I looked
> up and linked to the developer sites for the consoles' online store
> developer programs.  They are far more restrictive than Apple's App
> Store by any objective measure.  They pre-vet both app concepts (by
> and large, they're only interested in games) and developers (you must
> have a proven track record).  There is no place for enlightened
> amateurs or tiny development shops on WiiWare or XBox Live Arcade, yet
> these are exactly the developers who are scoring hits with iOS apps
> like Flipboard, Angry Birds, and so on.

Oh, in that respect, I agree.  The online stores for the consoles are
much more locked down than I would care for.  I also wasn't defending
that.  I merely point out that Walmart/Best Buy/whoever are still
doing quite well retailing these games.  To think that you need
anything more than a ridiculous budget to get a devkit ignores the
shovelware that fills most of these stores.


> Apple's devices are highly analogous to consoles and other consumer
> electronics.  Android devices have more in common with personal
> computers.  Each of these has pros and cons, and appeals to different
> sets of users.  iOS has fewer hassles and less crap (from carriers,
> from IP thieves), while Android is demonstrably more open.

I fail to see how they are more analogous to consoles than they are to
personal computers.  In fact, I would argue that Android and iOS
devices are most directly analogous to each other.


> What bugs me about Android (and other free platforms, like Linux) is
> that nobody seems to take that freedom very far.  Just like consoles
> seem to me to breed more innovation than PC games,

??  Where do you get the idea that PC games are somehow less
innovative than console ones?  That just seems silly and completely
ignores the vast amount of flash based gaming available on the web.

I'll grant that big budget innovations happen more on the console
realm, a la Kinect.  But, that is hardly surprising.  Big budget
innovations happen in more coherent markets where more money is spent.

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