Possibly you'd see menus, etc. done in whatever windowing toolkit were available.
Graphics weren't my concern though, input devices were. I've had a nightmare in the past trying to handle e.g. horizontal scroll and more than 3 buttons on a mouse under swing, eventually gave up on it as being impossible. SWT was better here, but came with a different set of issues. On 19 January 2012 23:14, Fabrizio Giudici <[email protected]>wrote: > On Thu, 19 Jan 2012 20:29:23 +0100, clay <[email protected]> wrote: > > "Scala has one critical disadvantage here, it's hosted on the Java >> platform and so has to use Java UI implementations." >> >> Regardless of language, any decent console/smartphone game dev stack >> is going to go straight to OpenGL or something similar. Scala can do >> this, as can just about any language. >> >> Swing, JavaFX, and WPF/Silverlight are mainly for component >> applications made of checkboxes, text boxes, buttons, and grid >> controls... No game developer would ever use these things. The JavaFX >> team is delusional if they think game devs will code to a scene graph >> made for business apps rather than a low level OpenGL context. >> > > I don't expect the core of a game to be made in JavaFX, but what about > menus, configurations, etc? > > > -- > Fabrizio Giudici - Java Architect, Project Manager > Tidalwave s.a.s. - "We make Java work. Everywhere." > [email protected] > http://tidalwave.it - http://fabriziogiudici.it > > -- > You received this message because you are subscribed to the Google Groups > "The Java Posse" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to javaposse+unsubscribe@** > googlegroups.com <javaposse%[email protected]>. > For more options, visit this group at http://groups.google.com/** > group/javaposse?hl=en <http://groups.google.com/group/javaposse?hl=en>. > > -- Kevin Wright mail: [email protected] gtalk / msn : [email protected] quora: http://www.quora.com/Kevin-Wright google+: http://gplus.to/thecoda <[email protected]> twitter: @thecoda vibe / skype: kev.lee.wright steam: kev_lee_wright "My point today is that, if we wish to count lines of code, we should not regard them as "lines produced" but as "lines spent": the current conventional wisdom is so foolish as to book that count on the wrong side of the ledger" ~ Dijkstra -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
