Possibly you'd see menus, etc. done in whatever windowing toolkit were
available.

Graphics weren't my concern though, input devices were.  I've had a
nightmare in the past trying to handle e.g. horizontal scroll and more than
3 buttons on a mouse under swing, eventually gave up on it as being
impossible.

SWT was better here, but came with a different set of issues.


On 19 January 2012 23:14, Fabrizio Giudici <[email protected]>wrote:

> On Thu, 19 Jan 2012 20:29:23 +0100, clay <[email protected]> wrote:
>
>  "Scala has one critical disadvantage here, it's hosted on the Java
>> platform and so has to use Java UI implementations."
>>
>> Regardless of language, any decent console/smartphone game dev stack
>> is going to go straight to OpenGL or something similar. Scala can do
>> this, as can just about any language.
>>
>> Swing, JavaFX, and WPF/Silverlight are mainly for component
>> applications made of checkboxes, text boxes, buttons, and grid
>> controls... No game developer would ever use these things. The JavaFX
>> team is delusional if they think game devs will code to a scene graph
>> made for business apps rather than a low level OpenGL context.
>>
>
> I don't expect the core of a game to be made in JavaFX, but what about
> menus, configurations, etc?
>
>
> --
> Fabrizio Giudici - Java Architect, Project Manager
> Tidalwave s.a.s. - "We make Java work. Everywhere."
> [email protected]
> http://tidalwave.it - http://fabriziogiudici.it
>
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