On Jan 19, 5:14 pm, "Fabrizio Giudici" <[email protected]>
wrote:

> I don't expect the core of a game to be made in JavaFX, but what about
> menus, configurations, etc?

Even that stuff is heavily customized in games, so no.

Look at a great Java game like Wakfu. Can you imagine Wakfu dropping
into Swing/JavaFX for a config menu?

Or a popular C# game like Bastion: Would that drop into WPF/
Silverlight for a config menu?

Absolutely not.

JavaFX 2 also has a cleaner, legacy free (no AWT) browser plugin and
windowing system. I'd like to think that stuff can be used for an
OpenGL game. I remember reading a JavaFX team member saying that if
you still want to make your game in OpenGL and not use the FX scene
graph, then they have failed in their goals... I think they are
choosing the wrong battle.

BTW, I'm one of the few people who has done WPF programming,
Silverlight, and JavaFX (also Swing, C# WinForms, and a ton of
Microsoft C++ MFC, and even Macintosh Classic PowerPlant). I think
JavaFX is the best of them, but it's a really shrinking space. Very
few people are are making or using those type of workstation desktop
apps any more: GUIs today are almost always either web or mobile.

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