On Jan 19, 5:14 pm, "Fabrizio Giudici" <[email protected]> wrote:
> I don't expect the core of a game to be made in JavaFX, but what about > menus, configurations, etc? Even that stuff is heavily customized in games, so no. Look at a great Java game like Wakfu. Can you imagine Wakfu dropping into Swing/JavaFX for a config menu? Or a popular C# game like Bastion: Would that drop into WPF/ Silverlight for a config menu? Absolutely not. JavaFX 2 also has a cleaner, legacy free (no AWT) browser plugin and windowing system. I'd like to think that stuff can be used for an OpenGL game. I remember reading a JavaFX team member saying that if you still want to make your game in OpenGL and not use the FX scene graph, then they have failed in their goals... I think they are choosing the wrong battle. BTW, I'm one of the few people who has done WPF programming, Silverlight, and JavaFX (also Swing, C# WinForms, and a ton of Microsoft C++ MFC, and even Macintosh Classic PowerPlant). I think JavaFX is the best of them, but it's a really shrinking space. Very few people are are making or using those type of workstation desktop apps any more: GUIs today are almost always either web or mobile. -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
