On Thu, 19 Jan 2012 20:29:23 +0100, clay <[email protected]> wrote:
"Scala has one critical disadvantage here, it's hosted on the Java platform and so has to use Java UI implementations." Regardless of language, any decent console/smartphone game dev stack is going to go straight to OpenGL or something similar. Scala can do this, as can just about any language. Swing, JavaFX, and WPF/Silverlight are mainly for component applications made of checkboxes, text boxes, buttons, and grid controls... No game developer would ever use these things. The JavaFX team is delusional if they think game devs will code to a scene graph made for business apps rather than a low level OpenGL context.
I don't expect the core of a game to be made in JavaFX, but what about menus, configurations, etc?
-- Fabrizio Giudici - Java Architect, Project Manager Tidalwave s.a.s. - "We make Java work. Everywhere." [email protected] http://tidalwave.it - http://fabriziogiudici.it -- You received this message because you are subscribed to the Google Groups "The Java Posse" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/javaposse?hl=en.
