On Thu, 19 Jan 2012 20:29:23 +0100, clay <[email protected]> wrote:

"Scala has one critical disadvantage here, it's hosted on the Java
platform and so has to use Java UI implementations."

Regardless of language, any decent console/smartphone game dev stack
is going to go straight to OpenGL or something similar. Scala can do
this, as can just about any language.

Swing, JavaFX, and WPF/Silverlight are mainly for component
applications made of checkboxes, text boxes, buttons, and grid
controls... No game developer would ever use these things. The JavaFX
team is delusional if they think game devs will code to a scene graph
made for business apps rather than a low level OpenGL context.

I don't expect the core of a game to be made in JavaFX, but what about menus, configurations, etc?

--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
[email protected]
http://tidalwave.it - http://fabriziogiudici.it

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