Egon wrote:
> Ok, I'll think about how to get to triangles from a set of vertices...
> (suggestions welcome, ofcourse)...

Egon,

This is a difficult problem that I have been working on for months.

This is the reason that my surface code does not work.

> Have been thinking about this... coloring the faces is much easier... I
> guess
> coloring points would be preferred, but this would require splitting of
> the
> triangular plane into three new diamands, one for each point of the
> traingle...
>
> I'll think about this...

We can now render triangles that have a different color at each corner.
The coloring is linearly interpolated across the triangle.


Miguel



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