Paul Pillot wrote:

> (I haven't 
> been able to make a smooth scaling from vdw to ball & stick for 
> example)


Paul, how about this?

for (var i=1;i<=10;i++) {
y=100-80*(i-1)/9;
spacefill @y%;
z=0.9-0.75*(i-1)/9;
wireframe @z;
delay 0.2;
}


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