I agree - the second half of that statement you quoted was if it *wasn't* for
mobile devices. Now Bob's made it clear this is the focus, I completely
understand the logic.
Dave
On 22 March 2013 06:56, Mikko Rantalainen <[email protected]>wrote:
> N David Brown, 2013-03-21 20:47 (Europe/Helsinki):
> > If so, is this for mobile /touch devices in particular? It seems to be
> > quite an ugly bolt-on for a difference of 100-500k which, considering
> > today's average internet connection speed, is insignificant (in my humble
> > opinion).
>
> In my opinion, the problem with mobile devices is NOT the download size
> (downloading 1MB may take a little while with 0.2-0.5 Mbps mobile
> connection but browsers have progressive rendering to make this less
> visible) but the actual execution of the JavaScript.
>
> Even with desktop browsers interpreting and executing 1-2 MB of
> JavaScript code takes pretty much CPU power and very much RAM. Both of
> which are scarce resources for any mobile device because of battery usage.
>
> I think that if lightweight JSmol can do with very little CPU and RAM
> despite the size of the source code, it's suitable for mobile devices.
> Just make sure that the file sizes and headers are suitable for public
> caching and fits in the private cache of most mobile devices (namely the
> iOS is/was very picky about the files it will cache and re-fetching the
> JS files for the next page load is not an option). Note that the CPU and
> RAM usage MUST include the processing needed to interpret the JS, not
> just the part of processing that is required once the "applet" is ready
> and running.
>
> --
> Mikko
>
>
>
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