There's a discussion of this issue on Stack Overflow: http://stackoverflow.com/questions/2297535/server-side-highscores-for-a-javascript-written-game
On 14 December 2010 16:31, Poetro <[email protected]> wrote: > 2010/12/14 Yu-Hsuan Lai <[email protected]>: > > I don't understand the hash method. I think that if I generate a > > randomstring for client, he will see it in javascript debugger? > > The bigger online games(rich application, not web script) is difficult to > be > > cheated, just because they are binary code rather than script? > > The case, that it is binary doesn't make it harder, as you can peek > into your own HTTP traffic, as well as other TCP/IP traffic, and > change the sent messages. You just have to watch your traffic, and > analyze it, then change the packets / make a proxy that changes that > traffic. > > -- > Poetro > > -- > To view archived discussions from the original JSMentors Mailman list: > http://www.mail-archive.com/[email protected]/ > > To search via a non-Google archive, visit here: > http://www.mail-archive.com/[email protected]/ > > To unsubscribe from this group, send email to > [email protected]<jsmentors%[email protected]> > -- Nick Morgan http://skilldrick.co.uk @skilldrick <http://twitter.com/skilldrick> -- To view archived discussions from the original JSMentors Mailman list: http://www.mail-archive.com/[email protected]/ To search via a non-Google archive, visit here: http://www.mail-archive.com/[email protected]/ To unsubscribe from this group, send email to [email protected]
