There's a discussion of this issue on Stack Overflow:
http://stackoverflow.com/questions/2297535/server-side-highscores-for-a-javascript-written-game

On 14 December 2010 16:31, Poetro <[email protected]> wrote:

> 2010/12/14 Yu-Hsuan Lai <[email protected]>:
> > I don't understand the hash method. I think that if I generate a
> > randomstring for client, he will see it in javascript debugger?
> > The bigger online games(rich application, not web script) is difficult to
> be
> > cheated, just because they are binary code rather than script?
>
> The case, that it is binary doesn't make it harder, as you can peek
> into your own HTTP traffic, as well as other TCP/IP traffic, and
> change the sent messages. You just have to watch your traffic, and
> analyze it, then change the packets / make a proxy that changes that
> traffic.
>
> --
> Poetro
>
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-- 
Nick Morgan
http://skilldrick.co.uk
@skilldrick <http://twitter.com/skilldrick>

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