You could always just allow only registered users post their high scores. So
either they could remain logged in via cookie or have to put in their
username/pwd before being allowed to post high scores.

So you could still read the latest high scores, let them know what their
ranking is, and a "Sign in/Register to post your high score online" type
message

- Paul Glavich

On Wed, Dec 15, 2010 at 3:33 AM, Nick Morgan <[email protected]> wrote:

> There's a discussion of this issue on Stack Overflow:
> http://stackoverflow.com/questions/2297535/server-side-highscores-for-a-javascript-written-game
>
>
> On 14 December 2010 16:31, Poetro <[email protected]> wrote:
>
>> 2010/12/14 Yu-Hsuan Lai <[email protected]>:
>> > I don't understand the hash method. I think that if I generate a
>> > randomstring for client, he will see it in javascript debugger?
>> > The bigger online games(rich application, not web script) is difficult
>> to be
>> > cheated, just because they are binary code rather than script?
>>
>> The case, that it is binary doesn't make it harder, as you can peek
>> into your own HTTP traffic, as well as other TCP/IP traffic, and
>> change the sent messages. You just have to watch your traffic, and
>> analyze it, then change the packets / make a proxy that changes that
>> traffic.
>>
>> --
>> Poetro
>>
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>
>
>
> --
> Nick Morgan
> http://skilldrick.co.uk
> @skilldrick <http://twitter.com/skilldrick>
>
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