Hello colleague,

i wiser man/programmer once wrote: 

*Premature optimization is the root of all evil.*We started talking about 
the prospect to have *some* CG alorithms available in julia, so jumping to 
OpenCL seems fast for me.

On Thursday, August 14, 2014 1:32:38 PM UTC+2, Simon Danisch wrote:
>
> I'd be a huge fan, of a OpenCL accelerated geometry package, which works 
> flawlessly with OpenGL.
> After all, these kind of algorithms quickly get slow on big meshes, and 
> you normally want to view them in OpenGL anyways.
> No one really has this open source and integrated into a bigger framework.
> Maybe we can start with some Julia implementations and slowly start 
> offering them also for Arrays which reside in VRAM?
>
> Why not extending Meshes.jl? I always thought, it will host these kind of 
> algorithms at some point...
> We just need to make it use parametric types, instead of having 64 bits 
> everywhere...
>
> Am Freitag, 9. Mai 2014 23:13:06 UTC+2 schrieb Steve Kelly:
>>
>> I am going to be developing some software for 3D printing. For path 
>> planning, we will need to use the clipping algorithm. 
>>
>> Graphics.jl mentions a clip function. 
>> https://github.com/JuliaLang/julia/blob/master/base/graphics.jl
>> Cairo.jl uses the C implementation in Cairo.
>>
>> I would like to implement this algorithm natively in Julia. My question 
>> to the community is whether it be more appropriate to create a new package 
>> or optionally add the algorithm to Graphics.jl (or another package)?
>>
>> Thanks,
>> Steve
>>
>

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