On Wednesday, September 23, 2015 at 11:21:16 PM UTC, Simon Danisch wrote: > > Hi, > you want to try out GPU accelerated ray tracing? You want some quick and > easy start for GPU accelerated fractal rendering? > You can do this quite easily now! > ShaderToy <https://github.com/SimonDanisch/ShaderToy.jl> allows you to > only specify a fragmentshader, which is an OpenGL program which can execute > arbitrary code per pixel(fragment). >
I see now, this seems not be a wrapper (for say some C/C++ code). I understand there is work that allows compute kernels in pure Julia to be compiled for GPUs even with just one extra line of code (I guess a macro, @GPU..?). That is for GPGPU, is that very different to allowing Julia code to work for this? -- Palli.