On Wednesday, September 23, 2015 at 11:21:16 PM UTC, Simon Danisch wrote:
>
> Hi,
> you want to try out GPU accelerated ray tracing? You want some quick and 
> easy start for GPU accelerated fractal rendering?
> You can do this quite easily now!
> ShaderToy <https://github.com/SimonDanisch/ShaderToy.jl> allows you to 
> only specify a fragmentshader, which is an OpenGL program which can execute 
> arbitrary code per pixel(fragment).
>

I see now, this seems not be a wrapper (for say some C/C++ code).

I understand there is work that allows compute kernels in pure Julia to be 
compiled for GPUs even with just one extra line of code (I guess a macro, 
@GPU..?). That is for GPGPU, is that very different to allowing Julia code 
to work for this?

-- 
Palli.

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