https://bugs.kde.org/show_bug.cgi?id=525619
--- Comment #14 from Zamundaaa <[email protected]> --- Yeah, that looks correct. > Desktop animations are still not paced correctly (squash/stretch/scale run at > 30fps), but that's not directly related to this bug That's weird. Could you open a new bug report for that? (In reply to Conn O'Griofa from comment #13) > Actually, I need to test fixed rate capture more thoroughly. While testing > normal gameplay (60fps, 60/1), the stream spontaneously started stuttering > (perceptually looking like 30fps despite the game rate and Moonlight > incoming rate not changing). I suspect that might be caused by the timing shifting slightly. Vulkan drivers use commit timing to throttle the app to only a bit over the refresh rate of presentation, so if the screencast frames happen to be offset just right (or wrong) vs. the display, you can sometimes get a frame progressed by the screencast and sometimes by the display. https://invent.kde.org/plasma/kwin/-/merge_requests/9082 will probably fix it, but it breaks things atm. -- You are receiving this mail because: You are watching all bug changes.
