https://bugs.kde.org/show_bug.cgi?id=525619
--- Comment #17 from Conn O'Griofa <[email protected]> --- Vulkan encoding (not rendering, sorry) in Sunshine also triggered a dip to ~40fps as well, so I think that KWin really was the culprit. When Sunshine negotiates fixed rate mode, it disables pacing and just grabs every buffer from pipewire with the only delay from a mutex triggered from pipewire's on_process callback, so the incoming rate was likely accurate to what KWin was actually sending. GPU load was only ~70% at the time the last dip happened. I increased the quality settings in the game to see if higher GPU load triggers these dips more often, but I don't think it affects it (so far). -- You are receiving this mail because: You are watching all bug changes.
