https://bugs.kde.org/show_bug.cgi?id=525619

--- Comment #17 from Conn O'Griofa <[email protected]> ---
Vulkan encoding (not rendering, sorry) in Sunshine also triggered a dip to
~40fps as well, so I think that KWin really was the culprit. When Sunshine
negotiates fixed rate mode, it disables pacing and just grabs every buffer from
pipewire with the only delay from a mutex triggered from pipewire's on_process
callback, so the incoming rate was likely accurate to what KWin was actually
sending. GPU load was only ~70% at the time the last dip happened.

I increased the quality settings in the game to see if higher GPU load triggers
these dips more often, but I don't think it affects it (so far).

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